Rune of Punishment

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Rune Abilities: Rune abilities are natural advantages that are outside the scope of the Rune Rank abilities. These abilities are naturally provided by being the Rune Bearer.

The Ultimate Sacrifice: The Ultimate Sacrifice is a Rune Ability unique to the Rune of Punishment. When the bearer of this rune is performing a honor test to reroll a failed action in which he is attempting to put himself in a bad situation for the benefit someone else, gain a +10 bonus to the total result of the roll.

Rune Weakness: The Rune of Punishment and the Rune of Life & Death both hold a great reputation by Rune Scholars as dealing with the void. It is in the void they find their power, and it is in the void that the rune will destroy the bearer’s life. The rune of punishment is said to place the bearer on a moral scale that challenges the way in which the bearer uses his new powers. Such a raw destructive power can prove useful, but at what cost?

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The Scale of Punishment: Details on the scale of Punishment are hard to come by. What is known is never fully understood by the bearer.

A scale should be recorded, starting at +1 if the bearer’s honor is 5 or more, 0 if their honor is between 5 and 2, and -1 if their honor is less than 2. The Scale ranges from +5 to -5, where -5 can result in the rune punishing it’s bearer, absorbing the bearer’s soul into it. A number of modifiers impact the scale’s ranging, and they are listed below:

  • When the Rune is activated, the GM will subtract the rank of the rune power used from the scale.
  • Every year the rune is not used the GM will add one to the scale.
  • When the character loses honor ranks, the GM will remove points from the scale.
  • Whenever the character gains honor ranks, the GM will add points to the scale.
  • An ability to show mercy is tied closely with the rune, but there is no clear indicator for this. In that sense, this serves as a wildcard that the player is incapable of tracking.

Rank 1: Eternal Order

Through the Eternal Order, the bearer of the rune can call upon the void to unleash pure destruction on a single target. The bearer rolls his rune rank plus his void rank, keeping his void rank in damage. The target must be in sight of the bearer. Eternal Order automatically targets the enemy without chance of failure. The bearer receives 1k1 damage in the reaction stage of combat, as a result of the use of Eternal Order. The damage the bearer receives cannot be reduced in any way.

Rank 2: Double-Edged Sword

Double-Edged Sword allows the bearer to wreak havoc on a number of enemies. The destructive powers of the Rune of Punishment will engulf the targeted enemies, dealing a single source of damage to multiple targets. The bearer may select a number of enemies equal to his Rune Rank. The bearer rolls his rune rank plus his void rank, keeping his void rank in damage. The total damage is then distributed to the targets by the bearer. The bearer receives 2k2 damage in the reaction stage of combat, as a result of the use of Double-Edged Sword. The damage the bearer receives cannot be reduced in any way.

Rank 3: Trial of Judgement

The Rune Bearer of the Rune of Punishment must spend a Void Point in order to activate Trial of Judgement. The Rune Bearer rolls a number of dice equal to their Void and Rune Rank, keeping Void dice against a Target Number equal to the insight rank of the enemy x 6, adding ten to the target number for every point of honor the target has. This level of the Rune is not to be used lightly, as there are severe repercussions for choosing an honorable target. Every time the Trial of Judgement is used to consume a soul, the bearer receives in feedback, a number of dice in damage damage equal to One dice plus a number of additional dice equal to the honor of the current enemy being consumed in this fashion.

Rune of Punishment

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